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(+2)

I made it to 217 second but then it jumped from fairly difficult to completely insane. I like the simple control scheme but they can feel a bit clunky at times, especially since there's no full-screen option which leads to annoying behaviour when you drag the mouse outside of the window while trying to rotate things. The hitboxes on some of the smaller items make them feel like it takes more luck than skill to grab them when the belt really picks up speed. All that said, I still had a lot of fun and I could see this being great if you can smooth out some of the rough edges.

(+1)

We decided to make a jump to insane difficulty just as a cutoff point, so people wouldn't get bored (since there is really not much complexity in the game). And also because clicking on a smaller objects was kinda frustrating at a faster speeds and we didn't really had anytime to fix hitbox issues. Thanks for the feedback!