Reached 'you win' in 2:11:78!
I like the movement options and the way you incorporated them into the hamster-ball avatar. Took me a few tries to reach the end, but I had a blast the whole way through. The green-launcher-things being tied to the Q button felt a little weird, but was a no brainer once I got used to it. I also liked the chromatic abberation effect as the mold got closer - really helped invoke that sense of world-ending-panic.
Echoing the comments on the text readability - a black outline around the text is really all I think you might need. Maybe some more environment decorations (although I'm not certainly one to talk.) That, and sometimes the cannons were a little hard to get into on the smaller platforms, but maybe that was the intended effect. All in all, a neat game!