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hampter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #19 | 3.721 | 3.721 |
Concept | #19 | 3.882 | 3.882 |
Use of the Limitation | #21 | 3.706 | 3.706 |
Enjoyment | #24 | 3.647 | 3.647 |
Presentation | #29 | 3.647 | 3.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
viylouu
Software used
unity, aseprite, fl studio, jsfxr
Use of the limitation
you have to constantly run from the mold
Cookies eaten
0
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Comments
Go Go Hamter!
I like the concept - and the thing that you made a tutorial.
The bad thing - it's really hard to read that tutorial. Especially when you being in a rush. Too much text and it is too small. And too white to see.
It's better to do just "Shift - dodge" "Space - jump" etc.
Плюсы
Минусы
Итог
ставлю 4 за все и 1 за печеньки
Reached 'you win' in 2:11:78!
I like the movement options and the way you incorporated them into the hamster-ball avatar. Took me a few tries to reach the end, but I had a blast the whole way through. The green-launcher-things being tied to the Q button felt a little weird, but was a no brainer once I got used to it. I also liked the chromatic abberation effect as the mold got closer - really helped invoke that sense of world-ending-panic.
Echoing the comments on the text readability - a black outline around the text is really all I think you might need. Maybe some more environment decorations (although I'm not certainly one to talk.) That, and sometimes the cannons were a little hard to get into on the smaller platforms, but maybe that was the intended effect. All in all, a neat game!
I tried a lot but couldn't get past the vertical cannon, I'm probably missing something but I just can't move while on the air to reach the platform. Seems like a fun game regardless.
i think you missed a part of the tutorial that lets you nudge yourself using shift, it gives you a little boost and should be enough to get onto the platform
Ohh right, that was it! I beat it now. I agree with the other comments that the text could be more readable, and maybe that mechanic is better off introduced in a point it's really required to proceed. Also, I think the Q mechanic could have a different key for who's moving on WASD, and having to slow down on the boxes parts felt a bit off compared to the whole speeding feel (if that's what you were going for). Overall though, fun game and nice presentation!
Very fun game, I love the movement, especially the nudging and the speedrun factor of the game. The launch dots drove me crazy tho, maybe switch the aiming to mouse control.
The character is so adorable, seeing it get launched with a cannon ball deeply saddened me haha xd
To second what's been said, the tutorial text could've had better contrast to be readable, particularly the text around where it teaches you to launch off orbs. It was a little tedious yet pretty fun to rapidly learn what to do with each death (finally beat it with a 2:01.73 time). Really cool concept, I enjoy the physics of moving around in the ball, and your game's name is the adorable misspelling of hamster. Amazing game, it was a great joy for me to play.
I really like the concept and mechanics of being a hamster in a ball and how the physics was implemented. The difficulty is also good enough to be challenging and keep you coming back without being super frustrating. I didn't even notice the launcher on the background and had to squint at some of the text though, so I'd consider adding a dark outline or finding some other means to increase the contrast between them and the background. Nice entry!