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Phenomenal game! I like how you combined RPG / deck building mechanics with breakout. Made it to round 7 with 397 enemies killed.

All round, I love it. It's a great start and I think it's got a lot of potential. The visuals are swell, the music is oddly fitting, and the gameplay seems fairly well balanced. If I were to criticize anything about it, I might add a way to differentiate between which balls on the screen of the same type - are which on your spell bar. Maybe a small number next to each one? Or a slightly different brightness to the color?

Woohoo <3 actually you were close to record-breaking (but only I'd would know that atm). Those are neat ideas - I'm looking into putting important stats next to each ball right now, and will be focusing on differentiating balls as we polish the game later onwards. Hope to see you along the ride!