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(+1)

I find it amusing that lombard is the easier of the two to use now with his homing shots vs having to manually aim with hildengarde.

I got as far as stage 4 this time before I got hard filtered by the pentragram enemy thing that shoots red bullets towards you. It ended up camping at the bottom right corner of the screen and shot horizontally towards me. Not sure what I could've done there.  Also felt like there was a drop in attack pattern quality between stage 2 and 3.

I had a lot of fun though. As a complete casual to the genre I thought easy mode was pretty fair and I especially appreciate the addition of lives + continues tyvm. The music is nice and I thought the story was charming.

Hello. Thanks for playing! I added a jump command (space bar) this version, but I haven't added a tutorial yet, so you might have missed it. You're supposed to dodge that last attack by jumping over the bullets. I think I'll try to improve the game design for the next DD. I spent most of my time this version looking over the art and making the new shot-types. It's nice to see, though, that the game is getting somewhat funner and less frustrating. Sometimes it's hard to put yourself in the player's shoes. Cheers!