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You want to win and be successful? Combat.  Struggle system to go with it. No need to go wild with it. Don't go 'on defeat' scenes but implement scenes with the struggle system. Stay dedicated. There's a lot that could be done with being a chemist in combat. Is the formula of most successful games. All else fails, have a strong vision of what you want to see and do with it above all else and stick to it to avoid burnout. Good luck.

I'm not sure if the game will have a struggle system per se, however I do plan to add some interactivity to NSFW scenes so that you can speed them up and complete them faster. Thank you!