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Insektum

16
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A member registered Nov 11, 2023 · View creator page →

Creator of

Recent community posts

Currently you're able to undress the character fully or are you referring to something else?

Hi there. I do still need to make a roadmap, yes. Currently there are 2 insects and I plan to have at least 2-3 more implemented plus a humanoid NPC.

Currently my plan has been to make this be the only public release, yes. With that said I do see what you guys are saying and that's a fair point. I don't think I'd do a public release every month however I think I may reconsider this being the only public demo going forward.

I'll keep that in mind to have birthing be keybound instead of automatic, thanks. Is there a specific reason why you'd want the option to disable running?

Mini map and more creatures/potions/animations are definitely in the works. While I don't plan on adding a village, there will be at least one other NPC that you'll be able to interact with on the island. Thank you!

Sorry you're having troubles using potions. Saving the game, returning to the main menu, and then loading the game generally fixes some issues. Admittedly there are still some annoying bugs that I'm steadily trying to resolve

Kokku Roaches do follow you if they're aroused and Waiya Wasps follow if you're aroused. 

A minimap plus some sort of fast travel or waypoint system are planned for sometime in the future, thank you!

I've played both of those games, although I have yet to finish either of them admittedly so maybe I should revisit them. Adding a minimap of sorts does seem to be a commonly requested feature. It isn't currently a high priority but the request is noted, thank you!

I'm not sure if the game will have a struggle system per se, however I do plan to add some interactivity to NSFW scenes so that you can speed them up and complete them faster. Thank you!

Hi there, currently I don't have any plans to have non-elf characters be playable. With that said I would like to have some hair options available in the future such as unbraided hair

I resolved a bug that was preventing potions from being aimed after accessing the inventory. Hopefully that is the same bug which should be resolved now

Yes I need to work on the AI more to stop them from entering water. Does the animation only look wrong when performed in water?

I'm having some troubles reproducing this bug. I'll play around with it some more but are there maybe some other conditions required to cause this?

good catch, that's now been fixed, thank you!

Please list any general gameplay suggestions here, thank you.

Please post any general bug reports here, thank you.