Great man. Just great. I tried out your demos on my pc and they run well. I have a question, however. Do my mixamo characters NEED to have a root bone to be able to move around in your demos?
Basically, I replicated/duplicated your player character and scripts in my own project, and I set up all the animations and stuff. However, the dude wont move. I press W and the run animation plays, but he doesnt move forward. I have left AnimationStateTree's Root parameter empty as I am not using a root bone or root motion for that matter. I just want the running animation to play as my character runs forward using code. But right now, he stays on one spot and only the run animation plays whenever I press W. The only way to move forward seems to be jumping animation, in which I am moving forward in hops.