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(1 edit)

I really love the pupdate! the new level looks really cool and I like the music that plays during it. the lower platform density does increase the difficulty compared to lake shore zone since it's harder to rack up a big combo but that also makes coffee feel a lot more mandatory too. the platform shapes are pretty cool too and also the short one with the super steep upward slope is kind of hard to land on which adds to the extra difficulty I feel (which I really appreciate by the way!)

other than the aerial-while-grounded bug, I think the only nitpicking I have to do is about the level selection menu. it doesn't let you change your cursor position particularly quickly which feels kind of unresponsive, and there's a missing opening parenthesis in "lakeshore zone timed run)". I also think that splitting timed and one hit into two different levels is a bit odd and if you add more levels that's probably going to get really clunky. maybe you could have just lake shore zone and cold and dark forest as options and to the right of the level name you have the timed/one hit icon with (sketchy/moving?) arrows on either side to say you can toggle with left/right (like <⏱> or <💀>), and then to indicate what level you're on you could put like a star or dot to the left of the level you're selecting.

this game is still really addicting and I continue to play it whenever I have some free time, it's really fun to try to grind out a high score in both levels! I was really happy when I managed to z rank cold and dark forest timed, it took a lot longer than lake shore zone but I got there eventually ^w^

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Thanks for all of the feedback! I def wanna improve the menu and that's good feedback! When I have time, I'll def make improvements!!

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menus are def not my strongest skill haha so I appreciate specific feedback and the ideas ~ I do plan on adding more levels and wanna make sure the menu functions effectively! hopefully every update improves that experience 😅 I'm glad the new level is more challenging and still fun! 💕

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do you mind explaining the aerial while grounded bug? is it that sometimes landing doesn't trigger a back to being grounded state? are you noticing it at any specific time/obstacle? just wondering! i've seen it happen, but yeah ~ i'd like to figure it out haha x.x

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Okay! small menu fix! selection should move quicker and I removed repeated text in the level select/fixed that typo! i'll make bigger changes when I have time! thanks again! <3 hopefully that's a little smoother tho! ^w^