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(+1)

Visually, I loved this prototype. It is fantastic. Aggy-chan is exceedingly cute. Presentation feels very polished already. The menus work with a controller, which impressed me because there are many games with controller support, EXCEPT on the menus.

Gameplay wise, I felt Aggy-chan is a bit stiff when running. Wish I could turn her more. I didn't liked the wall jump, where you need to press jump in rapid succession. I think it is better to give me the "full" jump height when I press it, and let me define the wall jump tempo.

On the vending machine, I think you should make it so that "Circle" or "B" button closes the shop. It is kinda standard in my opinion.

Also, I found a bug on the animation when picking up the tickets. If I hold a direction, it conflicts with the animation of picking the ticket.

Looking forward to see what this game will turn into. Keep up the good work!!