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A jam submission

Aggy-chan 3D (Island Pre-alpha)View game page

loli
Submitted by L'BER Dev (@LBER_Dev) — 15 hours, 54 minutes before the deadline
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Aggy-chan 3D (Island Pre-alpha)'s itch.io page

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Comments

Submitted (1 edit)

Insanely good art, style, and polish. I was blown away when the I used a gamepad and all the glyphs changed and also the gamepad controls actually worked. Seamlessly switches between gamepad and mouse and keyboard. All the UI has sounds and animates. Real game shit. When I got on the scooter I said "oh hell yeah", but it's weird that the scooter stops turning the instant you stop giving it gas. Character controller has just a hair more inertia than I'd personally like when walking. Scooter sometimes get stuck on bumps. Character for the most part are really good, though the run animation feels a bit stiff.

Submitted(+1)

Pretty good. The graphics and game-feel feel pretty polished already. At this point it just needs more content and I think you got something good here.

Crouch jump still has no real use currently. Can't chain it with the dive move either so it's not really possible to do any fun movement shenanigans like some of the 3d mario games.

The vending machine ui should probably have a short description somewhere for the items.

Submitted(+1)

Visually, I loved this prototype. It is fantastic. Aggy-chan is exceedingly cute. Presentation feels very polished already. The menus work with a controller, which impressed me because there are many games with controller support, EXCEPT on the menus.

Gameplay wise, I felt Aggy-chan is a bit stiff when running. Wish I could turn her more. I didn't liked the wall jump, where you need to press jump in rapid succession. I think it is better to give me the "full" jump height when I press it, and let me define the wall jump tempo.

On the vending machine, I think you should make it so that "Circle" or "B" button closes the shop. It is kinda standard in my opinion.

Also, I found a bug on the animation when picking up the tickets. If I hold a direction, it conflicts with the animation of picking the ticket.

Looking forward to see what this game will turn into. Keep up the good work!!

(+1)

The main Menu seems pretty polished already, but it feels more like a Handheld Menu then a PC one. Like if this was aimed at the Switch to be played while on the Train/Bus or something.

Resolution selection is non-existent, just an empty Field.

What's the difference between Start and New Game, and why is both there?

Your Graphics fit rather well together, and you really got a good Look for the Paperdoll 2D on Aggy.

Some Animations need a rework I think, walking should be more of a jog, and both walking and running need to lean forward more, currently it's too upright. 

Similarly, most of the jumping animations feel a bit too stiff, and you could have some better transitions between them. Ctrl+Jump should just do a single Rotation I think, not 3 or 4 or however many.

Ticket got Animation is nice, and it's nice that you have transition Animations, but walking to crouching slides too much I think.

Voice could use more Variation, you have pretty much a single Soundeffect for a single Action.

Sound Design other then the Voice is really nice, the Level obviously isn't, but you know it's just a showcase, so no Point in talking much about that. The Mechanics work, and in a properly Designed Level, a City or something I could really see this as a handheld 3D Platformer. 

Vending Machine, different Costumes, the cute Moped, that all works pretty well. 

I think Animations should get a bit of a Rework/Improvement, and you should think about if this is aimed at Handheld or at being played on Desktop and adjust accordingly, other then that from what I see it seems to mostly be missing Content.

Submitted(+1)

Very cute and funny. The art style for this is really good, just needs levels to play around with. Not really sure how the bike fits into a platformer since you can't jump with the bike, but it's cute.

It's a bit strange to see "Start" and "New Game" next to each other, but it made more sense when I returned to the menu and saw that Start had changed to Resume.

Submitted(+1)

Crashes my GPU on Linux.