I'll be honest, from the very start I barely knew what was happening and it just got more chaotic from then. I understood that I had to collect white stars because they shoot and all that stuff but it seemed like I couldn't do anything to stop the red enemies? I couldn't dodge, shoot or heal by myself, the whole stuff felt almost completely automatic after getting a few minions. At some point I just decided to stop controlling altogether and it literally became an idle game, there were enough minions to keep the game going on by itself forever and I still had only gotten like 3 of those big balls (I agree that 10 may be a lot, unless more variation is added). I think the idea is cool and all but right now it feels closer to a little simulation program rather than a game, the player needs to have more control and challenge for it to be fun imo. To be fair though, you did say you planned to add upgrades and stuff but had to scope it down, so I guess that's a side effect and I feel that. Congrats for submitting anyway and best of luck if you do plan on improving it after the jam!
Viewing post in The Heaviest Matter of the Universe jam comments
It boils down to the implementation. Actually, player is never moving but the stuff around you do depending on the mouse position. Basically, it imitates movement, and that has some weird side effects like bullets being unavoidable. I decided that if it works that way, let's build a game with this in mind and put collecting star minions to protect yourself the main way to survive and progress. It is not ideal and if I will come back to this project I will change these mechanics.