Wonderful little game, I liked it a lot! Could use some UI adjustments like being able to observe your and opponents revealed units' text at all times. For example, I had a card that when played let me take a guy from a discard back to my hand and I couldn't check any revealed info including my own to see what would be the best fit.
DNLK
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As a concept it has cute graphics and a ink drops following you as additional characters. But platforming mechanics have much to be desired. You have to press direction and a jump at the same time to jump forward or it will only jump upwards. Also jumping near the edge need to have a "hook" or else people will fall off the edge when they expect the game to register a jump. Because of these reasons you are fighting the controls instead of having fun.
Game art looks very neat, I like the concept too. Could be expanded a bit with the Moon playing some role, maybe some random events you need to adjust to or additional parameters to account for before approving the mission. Also I found the satellite mission and active satellite tabs a bit too slow to roll out. Animation is nice to have but waiting for it to happen when you just want a quick glance does not feel good.
I like the concept of upgrades shop and artwork is cute and simple. Gameplay is kinda confusing because I can't tell why sometimes paper people attack and why they do not. Also I don't know why progress would be saved or not so that I could buy anything in the shop. After I die I have no store money.