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DNLK
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It boils down to the implementation. Actually, player is never moving but the stuff around you do depending on the mouse position. Basically, it imitates movement, and that has some weird side effects like bullets being unavoidable. I decided that if it works that way, let's build a game with this in mind and put collecting star minions to protect yourself the main way to survive and progress. It is not ideal and if I will come back to this project I will change these mechanics.
I want to note your game having mobile friendly controls and leaderboard which is not something you see often in game jam projects. Visuals and music are very nice too. The only thing the game is short on is the actual content. Some different types of asteroids, pickups and maybe powerups would add more depth to the gameplay.
At first I thought the game was trolling me. On my first attempt cone flipped with me and I lost. On the second I didn't flip and it didn't either so I died. On the third I just flipped to the opposite side as soon as I saw where cone is located but did not notice that jellyfish thingie flying at me. Solid execution but the concept of flipping gravity is not very original.
Wonderful little game, I liked it a lot! Could use some UI adjustments like being able to observe your and opponents revealed units' text at all times. For example, I had a card that when played let me take a guy from a discard back to my hand and I couldn't check any revealed info including my own to see what would be the best fit.
As a concept it has cute graphics and a ink drops following you as additional characters. But platforming mechanics have much to be desired. You have to press direction and a jump at the same time to jump forward or it will only jump upwards. Also jumping near the edge need to have a "hook" or else people will fall off the edge when they expect the game to register a jump. Because of these reasons you are fighting the controls instead of having fun.