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DNLK

156
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A member registered Aug 24, 2018 · View creator page →

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Рип, че

I like the idea but it is a bit unfriendly. You can't replay the game and if player did not get what they need to do in a given game, it's an instant loss.

I like music and sound design, graphics are cute too. A bit too simplistic of an idea with little variety or upgrades. Also it has nothing to do with gravity but it was not a requirement after all.

It boils down to the implementation. Actually, player is never moving but the stuff around you do depending on the mouse position. Basically, it imitates movement, and that has some weird side effects like bullets being unavoidable. I decided that if it works that way, let's build a game with this in mind and put collecting star minions to protect yourself the main way to survive and progress. It is not ideal and if I will come back to this project I will change these mechanics.

It is a bigger than you star that appears above you and then hovers to the top left or top right side.

You needed to wait for the boss star to appear, it drops a core on death. Once you collect 10, you win.

You sir did a great job making a "toy" game. No real stakes and a ton of positive feedback with cute graphics, excellent sound effect choice and constant reinvention with each level make it for a very enjoyable experience.

I applaud the presentation of this one. Great graphics and music. Core gameplay loop is solid as well even if it has not much to do with gravity.

You have some good puzzle making sense, I like these designs even if the idea itself is not that original. In some places your character can stick to walls for some reason which is a weird "cheaty" bug. Music sucks because of how repetitive it is, can't put it in other words.

It is a silly concept, Isaac Newton being a super hero and stuff but other than that the game is too simplistic. No sound effects is also not ideal.

Controls take some getting used to but other than that it is a very solid execution even though the idea itself is not that original. Also there are some embed issues, I could not see the whole screen in my browser.

I had more ideas in mind (more drops, abilities and visual improvements) but honestly got a bit tired of the jam so scoped it down. I might work on the game later though to improve some aspects.

Music is a banger, I like it a lot. Mechanics are interesting, you have to balance between speed and having enough booster fuel. I only wish it was a bit longer and varied.

This has some late 90s demoscene graphics wibes which I like a lot. Wasn't sure when the game ends though cause I was just running around the same level back and forth.

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Idea is pretty basic but implementation is very strong. I like graphics and sound effects and the fact that you went out of your way to make a simple cutscene is praiseworthy by itself.

I like random generation aspect of the game but overall idea is not that original. Graphics are nice but there is no sound.

Solid mechanics but there were some issues with menu interface. Also could use some sound effects.

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Fair point, I will try making it follow the cursor instead of vice versa and see if it is better.

Great mechanics. I especially like that game shows you your last attempt's trajectory so you can correct and find a solution.

Mechanics and the concept work very well together and the game is just straight up hilarious. Has nothing to do with gravity though but still a very fun concept.

This is very well executed and I bet making 3d platformer was a big undertaking on its own. Great job!

The artwork is cute and overall the concept is old but good. It has nothing to do with the gravity there though but on its own the game is solid even if too short.

I would not rule out the possibility that I am just bad at autorunners and was stepping into every single trap there is.

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I want to note your game having mobile friendly controls and leaderboard which is not something you see often in game jam projects. Visuals and music are very nice too. The only thing the game is short on is the actual content. Some different types of asteroids, pickups and maybe powerups would add more depth to the gameplay.

The game player terribly in a browser because I can't move the camera around reliably. It is a neat idea for a puzzle game but camera issues prevented me from finishing it.

At first I thought the game was trolling me. On my first attempt cone flipped with me and I lost. On the second I didn't flip and it didn't either so I died. On the third I just flipped to the opposite side as soon as I saw where cone is located but did not notice that jellyfish thingie flying at me. Solid execution but the concept of flipping gravity is not very original.

White shapes are friendly, red/black ones are hostile. You can eat stars to recover health or flyby to recruit them as a satellite which would shoot at hostile stars.

Yea the goal is not that clear but you need to kill boss stars appearing every minute and collect 10 cores dropping from them to win.

Wonderful little game, I liked it a lot! Could use some UI adjustments like being able to observe your and opponents revealed units' text at all times. For example, I had a card that when played let me take a guy from a discard back to my hand and I couldn't check any revealed info including my own to see what would be the best fit.

Took me 14 days of distracted play to beat it. I would have done it sooner have I realized champion tourneys are always the same lineup and you can just assign best counters for each one.

<3 <3 <3

Great concept and execution. I like minimal graphics which clearly show what is happening. Also tutorial is very well done, I understood the mechanics with zero words from the game.

As a concept it has cute graphics and a ink drops following you as additional characters. But platforming mechanics have much to be desired. You have to press direction and a jump at the same time to jump forward or it will only jump upwards. Also jumping near the edge need to have a "hook" or else people will fall off the edge when they expect the game to register a jump. Because of these reasons you are fighting the controls instead of having fun.

Wow, you made a strategy game just like that! Reminded me of classic C&C games. I like graphics a lot too.

Oh that's my nightmare typing game! Diffuculty ramps up real quick once "adam joins the fight". Great concept and execution but I just am not a person for this genre,

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This game has a lof of style, be it artwork, the story, word DISTRACTION covering the whole screen or simple "fart" as one of the words being added in Zine. I like it a lot even though I hate typing games in general.

Oh that's a game I could not test properly because no one to play with in person but I like the idea and your angle making a pvp game for the jam. Artwork is pretty nice too.

It reminds me of that lemmings game or what it was called where you had to use limited amount of units to prepare the level for the rest to get to the end. Graphics are a bit too basic but the concept is solid.

Wonderful artwork, I really like it. Should note that platforming could use some "platformer magic" in that I often fall of the edge of the platform when I expect to jump off of it instead.

Great work, controls are easy to glance, seeing both boards at a time, clean and with no annoying twists like "you have to press a button to switch to another board".