Cool game visual with simple shapes. Cool camera effect! Can you share the mechanism of the camera?
//You need a post processing stack for this script using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class PostProcessController : MonoBehaviour { //From other script change a neededLensDist; [SerializeField] PostProcessVolume volume; //Variable of postprocessing volume private LensDistortion lens = null; //Variable of lens distortion (module in post processing profile) public float neededLensDist = 0; //Needed value for lens distortion private void Awake() { volume.profile.TryGetSettings(out lens); //Get a lensDistortion variable for changing it } void Update() { //Smooth changing lens distortion lens.intensity.value = Mathf.Lerp(lens.intensity.value, neededLensDist, 0.025f); } }