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This project’s greatest achievement is making a complex story that’s structurally sound within the realms of a Game Jam. Going into its 20k word count, one might expect meandering scenes and confusing plot points, but the story itself is really lean and easy to follow. The writing does suffer somewhat for bouts of strange phrasing, wonky prose and unnatural dialogue, but pivotal moments tend to be unencumbered by those. There are also moments where the presentation is harmed by ill suited music, odd blocking and unclear transitions. Overall, I’m in awe of the execution of its main “gimmick” and that makes me willing to overlook some of its flaws. You Are Not Callum is a certified good time.