Polar Opposites is fun but bears more than its fair share of issues; biggest among them being the scope.
To borrow from another reviewer, this project tries “to do too many things that don’t quite fit together at once,” with a story that goes on for quite a bit after you expect it to end. Perhaps this amount of twists and turns would work best in a longer project, but as an “one-off,” the barrage of information is borderline tiring. Improving this aspect would require a complete scope overhaul in order to focus on telling one compelling tale.
Another issue comes in the form of long and unnatural dialogue. Most of the lines in this project go on for too many lines and a good chunk of them just doesn’t appear relevant, are repetitions of information the reader already has or serve only to balloon the scope further.
Another problem is the way audiovisual elements that don’t match what is happening in the story. This goes especially for the character expressions and the music tracks. A character sprite displaying one emotion while the text describes another is an unfortunately common sight in this VN. The same goes for the music, with upbeat scores underlying moments of emotional vulnerability.
Polar Opposites really suffers from its problems. Its package is too small for what it’s attempting to be and having to handle all of that within the timeframe of a Game Jam led to the decline of many of its aspects.