Heyyy, happy to see there was a new update (somehow missed it)
Playing through as I go (with the comment), just jotting down because i'll never remember elsewise
Long comment, apologies
-Various UI bugs, tooltips going off the edge of the screen, Area air not saying it's going down in it's tooltip when it clearly is (Need some lore for why area air is still decaying when you have your personal supply, as you should be the only one using oxygen)
-Rover water is displayed as possible before even knowing of the rovers existence
-Admin log doesn't play
-Appreciate the UI scaling option although should perhaps limit how small it can go (itsy bitsy mouse game)(Set the old size as default?) - On that note the ui feels.. thicker (blockier, softer), than it did before, can't quite put my finger on why (not in a good way)- redesigned skill icons?
-Some various small text missing early but sure it'll be looked at again later in development
-Talos Station, listing out all of the equipment, the mystery element held a certain captivation- what about waking up near entirely clueless and either learning about these things such as station name later on, or slowly having memories come back (sense of unease)
-Pretty sure you already mentioned death messages weren't right but reiterating so if not (also talks about an onboard food synthesizer and there wasn't one) - This occurred for the first death but not the second - Spoilers third death
-Water feels a bit free now but the ever reducing air supply certainly lit a fire under my arse (much more hurried) - as mentioned in a moment, this is bullshit?
-Power has no meaning loop 1 in the rover, expect it's another 'next patch' thing
-Why do I know about the dam before ever experiencing it? (and yeah maybe have the persistent tag hidden, in general, until you know about looping)
Wait, the cooldown says 30 seconds (air tank), yet it progresses faster than a second.. I feel lied to
(On loop in the base it seems to be near equivalent, so is it bugged outside Laurion?)- (3rd loop time is progressing normally at Laurion, unsure how it got bugged)- Managed to break it again? It may be entering and exiting Laurion Station? Or if not regularly then certainly teleporting inside with the generator
-Totally didn't misread (misinterpret) the attach generator to Laurion tooltip, though it was *too much* of a pain to drag it through the airlock and would be attached to the outside instead, like the main vehicle bay doors, got super confused on being teleported inside and caused a death
-Water pouch priority should be changing to water bottle while on the rover journey if being pedantic
The water recycler at Laurion - is that not redundant (haven't used it yet) when already having the water filter on the Rover itself - or by proxy, is that the water recycler which it isn't supposed to have from the start?
-Would be good to have reminders of certain important plot points, such as the state of upstairs machinery at Laurion, sure it's mostly a me problem but mistook the food synthesizer as functional if it had power when it wasn't
-Resources going red when nearing empty, visually annoying, would be nice if they go to grey (like Laurion power before interacting) when they run out completely
I mean yeah, it's interesting, mooostly good things and I'm looking forward to finishing this chapter although I may have a few more loops until that point hits (for another day)
Keep it up for sure, prioritise a finished update over a rigorous schedule etc although communication about timeline is always good - there was some mention of supporting but I see no links and hope you're well
It's late and I can't be assed to compact this comment but hope it was worth writing to you