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(1 edit) (+1)

Current feedback:

Shift+down feels a bit too strong. Decapitation can be ducked by enemies, thrust can be blocked, but the down slash is a guaranteed kill if you're in range, and you can follow up with a kick to stun an enemy behind the one (or sometimes 2 or 3) you killed.

Bath is broken. No haiku timeout. Can't get past the door. It opens, but doesn't let me through.

Bowing is cool. Phoenix and dragon attacks are cool. All the animations are cool. Enemy block animations are cool. Kicking skeletons out of enemies is cool. Game is just cool. xD

Really looking forward to the addition of music/sounds, cleanup of the spawn mechanics, and hopefully further improvements to the combat system in the game.

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Another thing to note: If you do slice an enemy then kick them from behind, the skeleton still comes out their back, flying through you and landing behind you instead of flying in the direction you kicked it.

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Ah yea, needed to do the front version. Just updated with it. 

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Thanks for the feedback! Will work on updating the splitting move so the enemies can block and react to it more. 

Just fixed haiku and added the parry/counter system. 

Keep saying it but putting it off but music/sounds will be in soon. 

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"When it's ready" - don't feel like this is rushing you. You're doing great!

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thanks!