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Fun game, managed to get to 6k lbs over the course of 2.5 hours.

One bug that I did notice with the combining logic: When there's two pairs of collisions between combinable balls on the same frame, *two* balls of the next size up are created (which then usually instantly form into the next size up).

See this Codebullet video for how this could go bad: www.youtube.com/watch?v=QbwgQSwMSGM @ 4:00. In that clip, two collision pairs create two fruit, which immediately combines with each other and a different fruit (three collision pairs), which creates exponential growth of collisions.

You could try to detect when there's a single fruit colliding with multiple others and only spawn one fruit from all collisions combined.

Ohh yeah, I need to add unit swapping. And fix the Code Bullet Bomb Bug. Never thought I'd be learning programming from him of all people.