The corruption mechanic doesn't appear to function. After events that say they increase corruption, your corruption status stays at 0%.
WeaponMaster46
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A few comments:
In the city levels, the "floor" of the buildings sticks out past the walls, you can bonk your head when trying to jump up if you're too close.
Moving platforms feel wonky to use in my opinion, teleporting you into the center when you stop moving. This teleporting also causes a bug in the city level where the platform goes through a building: as long as you don't move you'll phase right through with the platform.
If you walk up against walls in the city with larger chest sizes, the damsel's boobs will actually move forward off her chest for one frame before snapping back, then moving away again...
There are times when invincibility frames dont seem to work, like when bonking your head off a ceiling when touching an enemy.
I'm sure it wasn't after the fourth bell. She ate the other kid, digested completely and was patrolling as normal with a completely flat belly. I also could not drop items at all from my inventory, because that normally gets locked out while being chased to prevent you from just dropping keys before they're eaten.
Hunger can go into the negative, especially noticeable with contaminated produce at high infection levels. This is important because of MREs - MREs seem to subtract a set amount from hunger and then set your hunger to zero, giving a ration for every <x>% negative the number is.
When you're at like 120% infection, eating 2 or 3 contaminated produce and then eating an MRE can give 20-30 rations. Then you can reduce your infection with drugs and be able to survive a long time off of the newly gained rations. My highest amount obtained this way was getting the "Lick walls in underground base" event, then eating 8 contaminated produce to get 80 rations.
https://www.mediafire.com/file/x8zh4dd4lgcpcso/BlueberryBushwhacking_2024-05-26_...
Here's a quick video of the bug. I didn't get the underground scene to stick this time, but you can see for a brief moment after starting the scene the UI swaps to the normal options to explore/sleep/use items.
Edit: Added picture showing the underground UI bug. Didn't double click this time, the event just fizzled, displaying the "Examine Self" description instead of continuing the event.
Can confirn that double clicking breaks stuff. When clicking to enter the underground base there is a brief moment after the scene appears but before the text appears that clicking bricked the event and went back home before playing out the scene. The home screen was permanantly replaced with the tunnel image.
Infection progress has the opposite effect on hunger than is expected. The random drug encounter describes you as (paraphrased) "extremely hungry as the infection converts all food into fluid". The same is noted in the examine self text.
Instead when you are low on infection at the start of the game you will starve in ~24 hours, but get to 75% infection and you can go 5-6 days without eating. The start of the game is extremely hard because of this, you need to get infected as fast as possible and then hope you find the elastic medicine.
There is an error that is still not fixed in this final version: If you use chapter select to skip past the decision to side with the other succubus, you get an undefined variable error in Jane's date.
Both errors result in both the "traitor" path AND normal path dialogue to be completely skipped. If a varible does not exist Renpy does not default to false on if/else statements, it skips the block entirely.
Depending on how large and complex you make the traitor branch later, this could mean skipping minutes of dialogue if not fixed.
Reading through the script source and looking at what actually happens: If the variable you are checking does not exist at all, both *if s72ca* and *else* do not get selected. Renpy skips the whole section entirely.
This leads to confusion, because you have no idea why Jane is now face down on the couch.
You might want to start setting these event variables in the chapter select, either defaulting to the straight and narrow, or letting you choose.
A pretty great experience. A minor complaint though: the cleaning bot is very obviously the best vehicle, to the point where picking any other is pretty pointless (except on the completely flat map).
If you get a spin boost on the cleaning bot you can just bunnyhop to keep moving at ~110 km/h while everyone else is stuck doing 60/70.
It's been a few months since I played through the game, but there are no direct commands given during the hypnosis at all. The hypnosis scenes are suggestions rather than commands: "Your boobs will grow bigger", "You will be more accepting of same sex relationships", or "You are in love with me".
The effects are not instant, there is no forced-sex hypnosis ("You will fuck me"), and all hypnosis scenes generally last only for 3-4 lines max before the girls (or MC) snap out of it.
Honestly, this story could have the plot device be anything and little would change, though one recurring plot point is the hypnosis effects are unknown to the person being hypnotized.
Two quick bugs to point out:
When performing a grounded dive in partial-sphere mode, your state isn't updated to "not-grounded". This means you can do infinite dives and ascend to the sky, along with single + double jumping out of a dive.
Pausing doesn't pause any of the status bars, and your mood, hunger, health, and inflation potential still change while paused. The visual part of the bars will snap to the updated values once you unpause.
Other than that, very fun as a neat little platformer. It's very interesting having different movement abilities available to you depending on inflation state.