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Blackout: Zero absolutely nails its presentation but a handful of weakness hold it back.

Firstly, this project cannot stand on its own. Being a prequel to another project, it is surprising how much it hinges on your knowledge of characters and events hinted there. Not to mention, this VN lacks a gripping element of its own, an aspect further intensified by its incomplete nature (at the time of this review).

The second notable issue comes in its brief gameplay session, where the reader is put in a dark area and needs to find and highlight certain objects. Thing is, the area is way too dark and with the filters used, it becomes nearly impossible to tell objects from each other. While that does enhance the sense of danger and mystery, it’s a little disorientating in regards of what the player is even interacting with until the MC makes some comment about it.

All that said, the presentation is amazing, with moving parts, use of colour and unique menus that match the story’s vibe completely. Writing is another highlight with little to no issues and good pacing.

What little holds Blackout: Zero back unfortunately hold it a little too much to be its own thing. For someone who hasn’t played One More Light, I’d recommend playing that first to get the most out of this one. Probably the Novembear with the best technical aspects, but not my favourite story.