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(3 edits)

One of the main issues I'm noticing at this point is that the aiming of the orb dropping is very off at some points... mostly because it seems to launch the orb from where the hook was when you launched the previous orb.  So if you launch an orb to the far left, then the next one to the far right, well, it goes right, but it launches from where the orb would've been if the hook was pointed to the left.

And although the center launching point is neat with the physics, I can see it getting *quite* difficult when the stack is high and there's no way to get orbs to the edges.

Green orbs are quite rare, but if they land just right they can take out multiple orbs, it seems.

That being said, it's got some promise, and the art having so much expansion is quite fun!  Especially with the leaking that starts after a certain size~

Perhaps, if there's more girls, one could have a pregnancy expansion, heh.  :P

EDIT: On top of that earlier issue, at some point the momentum of launching the orbs seems to start varying... sometimes aiming to the side, the orb will launch pretty well, other times it just kinda drops.  Namely there was the one where I was aiming to the left and the orb dropped straight down instead...
EDIT EDIT: Yeah, it felt like that first issue was what helped kill my run near the end... had a perfect angle to drop a green orb on a big one, but the green orb dropped from a spot to the left instead and hit a smaller orb.

OK yep, aiming gotta get fixed. I'm thinking of tweaking the green orbs to pass through all existing orbs so you can get more use out of them. Kinda like a laser.

Hm, I could implement a toggle between standard weight gain and pregnancy expansion. But you'd have to fill me in on what to do to make it more attractive, because I'm not a fan of it.

The thing about the orbs dropping is actually a feature - shot force depends on how far your mouse is from the grabber. Should I make this more obvious (e.g. with a green-to-red little force indicator) or get rid of it entirely?

(1 edit)

So basically green orbs going straight to the mouse position or something?  Or taking out orbs until it hits a wall/the floor?


For pregnancy expansion, a lot of it's subjective, heh.  But I'd say a focus on the belly being more round and taut rather than the softness of weight gain, a belly button pop at a certain size, and with animation being a possibility, could have it start occasionally bumping outwards here and there, like kicks from inside.  Could also have a bit of milk leaking from the breasts after a certain point too, lactation and all that.  But if you're not a fan of pregnancy expansion, then I'd say skip it, focus on the stuff you like.  The current BE is pretty darn good as is!

Shot force depending on how far the mouse is from the grabber would make sense with what I was seeing, with the way how I was naturally moving the mouse higher and closer to the grabber as the pile grew higher, as I was aiming for where I wanted the orb to grow.  It would be better with a force indicator, but I'm also seeing a possible issue with it being based on mouse distance; with the play field on the left side of the screen, you can only move the mouse so far to the left before hitting the edge of the screen/moving outside of the game window.  Not sure if a "click and hold to charge" thing would work out as an alternative...