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(+1)

Noticed that the game stretches to the screen when full-screening (using the game options), rather than fitting or letterboxing (my resolution isn't a clean 16:9, it's closer to 4:3 - 2256x1504). Scaling 4x windowed also doesn't fit the screen that closely.
Alt + enter fullscreen works just fine though.

thanks for the heads up fufu, i didn't really look too deep into how fullscreening works internally in unity, will look into it sometime soon :)