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Hi, here are some questions I'd like to have an answer.


1. Know how to fully customize a dialogue board? I have my board drawn but I cannot change it for the one already done for the program.

2. know how you could vary between dialogues? try to use variants and their values but it didn't help me much.

3. customize the options. Someone knows how to do that? the only solution I had is to put a picture behind the options but it was very ugly when exporting it.

That's it for now, the truth is very good the engine and I'm doing Spanish-speaking tutorials about the engine. Also doing my own game and I want it to look good.

(1 edit)

I think you will find the answers to these questions here:

Step 11 : Launch scene edit

https://kirilllive.github.io/tuesday-js/doc_editor.html#quick_tutorial_es

It serves me, I use it, but I mean there's a slight change of dialogue after making several decisions before.

The idea is that I want the character to be able to react as many times as they have been badly answered.

For example:

If it's once serious "oh, you don't seem to like it" and if you're done several times say "oh, you don't seem to like it yet" alternates the dialogue through how many times we treat it with indifference to the character.

I hope my doubt is understood, the translator can misinterpret some words from Spanish to English.

Perhaps I misunderstood you again, but what you described sounds like an element of "Legacy choice". this It allows you to change history branches based on values from variables.

doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#legacy_choice

example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_quiz_or_tes...

Each element in the scene has a setting called "Display conditions" - an additional setting of conditions for showing or hiding an object in the scene relative to the values in the variables.


doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#unlocked_content

example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_unlocked_co...