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  1. Thank you so much! I did challenge myself with a limited 8-color palette, but I did what I could to emphasize/not emphasize and hold true to an artstyle. I think I did it very well, and I’m very glad to hear you think so too!
  2. Zora did an excellent job on her acting and I don’t think the game would’ve nearly came out this great without it. However you interpret it, her skill is phenomenal and I really want to keep her around and hope she stays with the Flowlab community. This was me trying to give her a chance to shine with a new medium (she’s usually a visual novel actress) and I think she hit the nail right on the head with it!
  3. Originally the barrel (or more rather firing origin) was shorter ranged, and I liked that a lot, but felt it was unrealistic. I’ll definitely take to reversing that after the jam though, along with a plethora of other small changes and improvements. I do plan to improve and even rework some of the bosses and add new enemies.

I actually plan to (hopefully) make this into a full game at some point if it’s received well enough! This could be my magnum opus, and it was really, really, really fun to try something new for a change after 5 years straight of nothing but Eldabyss.

Thank you for your feedback Brickccentric! I look up to your work, and this is all very heartwarming to hear from a figure like you!