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(+2)

3 things:

1. The art and colors are great, and animations and effects are very well made and work nicely with the gameplay (consistency of style and the right stuff being emphasized vs. not emphasized, etc.). You clearly had an artistic vision you were carrying out, which makes it enjoyable to even just be in the game.

2. The voice acting is awesome! I don't know if the voice actress is still in contact with you but if so, let her know that she did a fantastic job! It really heightens the game's sense of stakes and makes you feel a more personal connection to your lantern companion (and her reactions felt genuine too---for instance, her reaction to the scene of the corpse boss fight gave me chills, which hasn't happened for me in a flowlab game before).

3. (I think sugarcyube mentioned this on stream) as cool as the massive shotgun is, it would be nice if it was a bit shorter, so that you aren't firing behind enemies that are close to you. Maybe the barrel length was intentional? But then you have enemies like the angel boss that teleports right up next to you (which by the way I think should probably have some kind of telegraphing animation beforehand since it's currently super sudden; the later boss is slightly better in this regard since it has a delay before it reappears). Anyways this wasn't a super big deal, but it was slightly annoying in just a couple of spots (e.g. in a few rooms where you start with enemies really close to you with no space to evade)

Phenomenal work overall, I could probably spend a while just exploring this game (are you planning to add more to the levels after the jam?)

(+1)
  1. Thank you so much! I did challenge myself with a limited 8-color palette, but I did what I could to emphasize/not emphasize and hold true to an artstyle. I think I did it very well, and I’m very glad to hear you think so too!
  2. Zora did an excellent job on her acting and I don’t think the game would’ve nearly came out this great without it. However you interpret it, her skill is phenomenal and I really want to keep her around and hope she stays with the Flowlab community. This was me trying to give her a chance to shine with a new medium (she’s usually a visual novel actress) and I think she hit the nail right on the head with it!
  3. Originally the barrel (or more rather firing origin) was shorter ranged, and I liked that a lot, but felt it was unrealistic. I’ll definitely take to reversing that after the jam though, along with a plethora of other small changes and improvements. I do plan to improve and even rework some of the bosses and add new enemies.

I actually plan to (hopefully) make this into a full game at some point if it’s received well enough! This could be my magnum opus, and it was really, really, really fun to try something new for a change after 5 years straight of nothing but Eldabyss.

Thank you for your feedback Brickccentric! I look up to your work, and this is all very heartwarming to hear from a figure like you!