I want to preface this by saying I love the idea you have going here. Capturing objects into pictures and using them later to solve puzzles is a brilliant concept for a game. However, I don't think the game encapsulates the mechanics you described. Don't get me wrong, the mechanics are certainly there, it just doesn't feel like I'm taking a photo, rather just picking the objects up. What I would have done is made the mouse the camera, putting an outline around it that acts as the "frame" of the photo, then using left click to collect the objects, rather than simply walking up to the objects and pressing a button. Again, I love the idea you have, I just would have implemented the mechanics differently if I were you.
Viewing post in Capture and Solve jam comments
Really appreciate the feedback it helps a lot, and I totally get it, the idea of picture taking isn't really there yet. I'm new to gaming development so to start I focused on building the base functionalities from which I could build up.
Also your idea of making the mouse a frame would actually look and feel so cool, thanks for the inspiration.
We all have to start somewhere. It might be difficult to get a good score in (or even submit something you're proud of to) your first few game jams. That's certainly how it was for me, I've joined many a jam I never ended up sumbitting to, lol. The game I made for this jam was the first I felt truly proud of. But once you get the hang of game dev, it is very rewarding. I would also suggest joining a jam's Discord server if it has one, I don't think I would have made it if it wasn't for the people in the GDKO community. My final suggestion is to never be afraid to learn. Each jam you join, each game you make, is an opportunity to learn about not just your engine, but other aspects of game development, as well as time management and other general skills. Keep going, I see potential in you.