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A jam submission

Capture and SolveView game page

Submitted by kev_s — 21 minutes, 35 seconds before the deadline
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Capture and Solve's itch.io page

Results

CriteriaRankScore*Raw Score
Would you like to see this game idea developed further?#1043.0683.267
Did the secondary mechanic complement the core mechanic well?#1312.5052.667
Overall#1422.5172.680
Was there a sense of progression?#1492.1292.267
Did the game align well with the task?#1502.6932.867
How well implemented was the core mechanic?#1782.1922.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT

Which game engine did you use?
Unity

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Yes!

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Comments

Submitted

This is a cool idea, it would have been helpful to get some intrutcions because it took me a second to figure out what i was doing but not bad.


Also could someone please try my game before the deadline

Submitted

Really cool idea!  It took me a second to realize that I could walk through the green area on the left to find the film reels, so I could've used a little more instructions, but this is a solid start!

Submitted

Love the idea of having to use the camera to take the photo and use that film to place it where you need it to progress to the next level! Would love to see what you do next!

Submitted

Very nice start! I thought the door on the left was a window at first :P

Well done! :D

Submitted

It was confusing at first, and a little short. I would definitely like to to seem more of this, maybe you could have it without objects being removed from the scene.  Like I'm taking a picture, not moving it. Cool concept though!

Submitted(+1)

The concept is interesting and I'd love to see this concept get taken somewhere. Good luck!

Submitted(+1)

I liked the concept of taking pictures of items to use them elsewhere, and it is definitely a mechanic I'd like to see expanded on! It currently operates more like a standard inventory where you take objects from one place to another. At the same time, having film rolls act as "single use" inventory slots is an interesting change that could make for cool puzzles!

As an aside, I also really like the smooth room transitions, added some extra polish to the experience.

Developer

I appreciate for your comments and thx for trying it out, I'll keep working on it so the concept is perceived through the gameplay

Submitted

I like the concept, but I felt that it was a bit confusing, especially the window.

Submitted(+1)

I want to preface this by saying I love the idea you have going here. Capturing objects into pictures and using them later to solve puzzles is a brilliant concept for a game. However, I don't think the game encapsulates the mechanics you described. Don't get me wrong, the mechanics are certainly there, it just doesn't feel like I'm taking a photo, rather just picking the objects up. What I would have done is made the mouse the camera, putting an outline around it that acts as the "frame" of the photo, then using left click to collect the objects, rather than simply walking up to the objects and pressing a button. Again, I love the idea you have, I just would have implemented the mechanics differently if I were you.

Developer(+1)

Really appreciate the feedback it helps a lot, and I totally get it, the idea of picture taking isn't really there yet. I'm new to gaming development so to start I focused on building the base functionalities from which I could build up. 

Also your idea of making the mouse a frame would actually look and feel so cool, thanks for the inspiration.

Submitted(+1)

We all have to start somewhere. It might be difficult to get a good score in (or even submit something you're proud of to) your first few game jams. That's certainly how it was for me, I've joined many a jam I never ended up sumbitting to, lol. The game I made for this jam was the first I felt truly proud of. But once you get the hang of game dev, it is very rewarding. I would also suggest joining a jam's Discord server if it has one, I don't think I would have made it if it wasn't for the people in the GDKO community. My final suggestion is to never be afraid to learn. Each jam you join, each game you make, is an opportunity to learn about not just your engine, but other aspects of game development, as well as time management and other general skills. Keep going, I see potential in you.

Developer

So trueee, I almost didn't submit it because I wasn't satisfied with the result but I'm glad I did. Thanks again for the encouraging words, looking forward to participate in more jams in the future.