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(+1)

Amazing game!

I like the gameplay loop once i got used to the controls! But i will say i do think that, even when the game is meant to be hard, there are a few more conveniences you could leave the player to make it a smoother experience. My main suggestions are:

  1. Allow the player to continue moving while throwing scissors. I think with the speed of opponents and their projectiles, there is a needlessly narrow window between dashing and strafing to also shoot without getting hit. I think the game has enough controls to input at once to avoid taking damage that stopping the player doesnt need to be an added hurdle. Im a big proponent that a player's impaired movement being part of the difficulty hinders the experience of a game thats already intrinsically difficult.
  2. This may stand in the way of some strategies, but personally its hard to keep track of the scissors when sometimes they overshoot you when reeling them back in. I think for simplicity's sake, it would be better if they came straight back to you after scrolling, and didnt require constant scrolling to come back.

But thats not to say i dont like the difficulty. On the contrary I think theres a lot of room to make some more interesting dimensions of difficulty here too! Such as bosses with moves that could limit the efficacy of some player moves, like the dash, or attacks that temporarily limit your available scissors, keeping the player on the run for a time. But regardless, you def have a banger on your hands!

(+1)

Thank you! this is very insightful.
1. this is a good suggestion, but as a Dota 2 player, nothing is meant to be free. I could use this area as an item skill upgrade like for example Crystal Maiden has an AOE spell that makes her stand on one position if you move the player cancel her Ult, but if she purchase Aghanims she can freely move while using her ult. tho this might be a good area to improve I'm aiming more in souls like type of game where you need to precisely use your time to damage enemy and win.
2. this One I can do, recalling them should make the turn rate more faster this one is much more understandable to implement, If I can continue to Round 2 with this game, I'll add a turn rate value of the scissors when recalled.

Thank you for playing and the feedback, until round 2 🫡