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Scarlett Scissors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #13 | 4.045 | 4.045 |
Did the secondary mechanic complement the core mechanic well? | #35 | 3.636 | 3.636 |
Overall | #36 | 3.700 | 3.700 |
How well implemented was the core mechanic? | #36 | 3.773 | 3.773 |
Did the game align well with the task? | #44 | 3.864 | 3.864 |
Was there a sense of progression? | #65 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Construct 2
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
100%!!!! Yes!!
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Comments
This was my review from the Construct jam "Absolutely adore the look of this game. You do a great job creating atmosphere (even the opening scroll). I wish I was better at this type of game, I got my but kicked. Still, it was very impressive." Played it again here and I got a little better. :)
Extremely janky control schema that honestly ruined the game for me. The graphics and graphical style were interesting but gameplay is king and I can not give this a good score on that grounds.
Took me a while to be able to do more than just die. Very difficult game, but fun. Good work!
Wow, I'd been looking forward to playing this one just from the art style but it did not disappoint in gameplay either! The combat system was a little difficult at first but I was able to pick it up before long, at a really good pace actually. The boss fights were varied and interesting all around. Really great game, would love to see you keep working on this!
This is a great entry. I really like the art style and the gameplay seems cool but I’d echo what Brainfart mentioned below and I could not get the input scheme to work for me. I could be ok with the right click to move but I’d prefer if it was allowed to keep it holder for continuous movement. Still, I’d rather have a twin-stick OR WASD+mouse movement. Also, I the scissors go way too far out. I lose track of where they are. It’d be nice if they stayed closer and maybe inflict continuous damage OR stay in-view so I can plan for them to damage something on the way back to me when I recall them.
Man, this was fun playing on stream. Like I said, your overall game design is always spot on. Definitely one of the styles on my inspiration list. (Ugh...Riri!)
The MOBA style controls made sense to me because of Dota/League. But I could see those being trickier for some players. Especially doing both movement AND attack direction using the mouse. Maybe the possibility of an auto-lock on the enemy? Remove at least the aiming mechanic from the mouse controls? Unsure if it would work. Just spitballing ideas.
I've gone back and played through. Managed to down 3 bosses so far. I can't wait to see what you do with this one. This is super fun. Great job!
This game is so awesome, one of my favorites from the jam for sure. Once I got a hang of it it was really fun to kill all the bosses, the only one that gave me trouble was the one that leaves a fire trail behind it. I think the story and vibe of the game with the art and music is just great. The controls are pretty weird, I'd really like to be able to hold the mouse to move rather than having to spam click constantly while playing. Really great work on this I loved it.
Thanks for playing, the spam clicking is because I'm a Dota 2 player, rts game + soul-like is my inspiration on this one, I'm glad you found it enjoyable 💗
great game and art and cinematic star-wars sequence at the beginning! The bosses felt really strong but rewarding once you beat one of them (the reduced FOV guy was especially strong). Nice work
Thank you 🫡🔥 but it was supposed to be more Valheim intro vibe 😭 but thanks nonetheless
glad you appreciate the effects, to be fair its Title is Shrouded Abyss, so I think it goes with it.
Very fun game! Good job :D
🫡💪💗
Ay, very nice game! Was a bit confused about controls, but than i figured it out. Beat first boss without taking damage on 3rd try :) Well done! Hope to see this game in the next rounds
Thanks Good job on the no hit run, maybe I should make some hidden achievement next time for people like you 💪🫡
AMAZING GAME! Amazing art Amazing story and i like how the mechanics lead into eachother! but i do have a couple nitpicks, the characther moves way too slow, and you can accidently dash WAY too far by just holding left click, this makes the game really a game of tanking damage and kill it before it kills you, which really decentive me from replaying it to get no-hit runs, the first time playing it its way too hard, and the second way too easy!! but overall still an amazing game, i had fun with the easier bosses where i could actually dodge and kinda run away the feedback is only kinda directed to the harder bosses
Thank you for playing man, really love this suggestions maybe next time I can add more faster movement, but I'm kinda making a soul-like type of game where scarcity is key to make it harder, I don't know how to make it more easier but with a type of game that meant to be hard.
Amazing game!
I like the gameplay loop once i got used to the controls! But i will say i do think that, even when the game is meant to be hard, there are a few more conveniences you could leave the player to make it a smoother experience. My main suggestions are:
But thats not to say i dont like the difficulty. On the contrary I think theres a lot of room to make some more interesting dimensions of difficulty here too! Such as bosses with moves that could limit the efficacy of some player moves, like the dash, or attacks that temporarily limit your available scissors, keeping the player on the run for a time. But regardless, you def have a banger on your hands!
Thank you! this is very insightful.
1. this is a good suggestion, but as a Dota 2 player, nothing is meant to be free. I could use this area as an item skill upgrade like for example Crystal Maiden has an AOE spell that makes her stand on one position if you move the player cancel her Ult, but if she purchase Aghanims she can freely move while using her ult. tho this might be a good area to improve I'm aiming more in souls like type of game where you need to precisely use your time to damage enemy and win.
2. this One I can do, recalling them should make the turn rate more faster this one is much more understandable to implement, If I can continue to Round 2 with this game, I'll add a turn rate value of the scissors when recalled.
Thank you for playing and the feedback, until round 2 🫡