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A jam submission

Scarlett ScissorsView game page

Cut everything to your desire.
Submitted by Cedric Quilal-lan — 18 hours, 4 minutes before the deadline
Rated by 7 people so far
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Scarlett Scissors's itch.io page

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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM

Which game engine did you use?
Construct 2

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
100%!!!! Yes!!

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Comments

Submitted(+1)

Ay, very nice game! Was a bit confused about controls, but than i figured it out. Beat first boss without taking damage on 3rd try :) Well done! Hope to see this game in the next rounds

Submitted(+1)

AMAZING GAME! Amazing art Amazing story and i like how the mechanics lead into eachother! but i do have a couple nitpicks, the characther moves way too slow, and you can accidently dash WAY too far by just holding left click, this makes the game really a game of tanking damage and kill it before it kills you, which really decentive me from replaying it to get no-hit runs, the first time playing it its way too hard, and the second way too easy!! but overall still an amazing game, i had fun with the easier bosses where i could actually dodge and kinda run away the feedback is only kinda directed to the harder bosses

Submitted(+1)

Amazing game!

I like the gameplay loop once i got used to the controls! But i will say i do think that, even when the game is meant to be hard, there are a few more conveniences you could leave the player to make it a smoother experience. My main suggestions are:

  1. Allow the player to continue moving while throwing scissors. I think with the speed of opponents and their projectiles, there is a needlessly narrow window between dashing and strafing to also shoot without getting hit. I think the game has enough controls to input at once to avoid taking damage that stopping the player doesnt need to be an added hurdle. Im a big proponent that a player's impaired movement being part of the difficulty hinders the experience of a game thats already intrinsically difficult.
  2. This may stand in the way of some strategies, but personally its hard to keep track of the scissors when sometimes they overshoot you when reeling them back in. I think for simplicity's sake, it would be better if they came straight back to you after scrolling, and didnt require constant scrolling to come back.

But thats not to say i dont like the difficulty. On the contrary I think theres a lot of room to make some more interesting dimensions of difficulty here too! Such as bosses with moves that could limit the efficacy of some player moves, like the dash, or attacks that temporarily limit your available scissors, keeping the player on the run for a time. But regardless, you def have a banger on your hands!