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I think I'm a little bit overspun🤮

A lot of people have mentioned that though so I'll touch on some other things. I really like how mechanics are slowly introduced throughout the level. I think having the player bounce off the walls would have been a bit more interesting and intuitive as having the player instantly turn around felt pretty bad sometimes. The inability to bounce is used as a mechanic sometimes though, but I think having to get the right angle to bounce around those no rotate zones still would have been more interesting. The art is very simple and cute and it was a nice albiet nauseating experience overall. Good luck!

Yeah If I make it to the next round I'm Def gonna add an option to make the camera not spin. Also the bouncing is a cool Idea but I wanted it to be easy to predict the resulting bounce direction but I will try out making the bouncing how you suggested and see the result :)