I think I'm a little bit overspun🤮
A lot of people have mentioned that though so I'll touch on some other things. I really like how mechanics are slowly introduced throughout the level. I think having the player bounce off the walls would have been a bit more interesting and intuitive as having the player instantly turn around felt pretty bad sometimes. The inability to bounce is used as a mechanic sometimes though, but I think having to get the right angle to bounce around those no rotate zones still would have been more interesting. The art is very simple and cute and it was a nice albiet nauseating experience overall. Good luck!