Thanks! I didn’t have time earlier but added some clarity that a lot of the art and sound are asset packs I had access to. The look and feel uses a technique I developed using Blender to render out 3D assets with various shaders and compositing.
In this round I focused on building out the upgrade tree and various systems needed to manage all the upgrades in an extensible way. Was a ton of work to get it all working. Enemies use a flood fill and repulsion for separation.
I do have a feature planned to possibly let the player tailor their attack sequence. I imagine the skill tree will get a lot of work and balancing in the coming rounds.
Thanks for the feedback and playing! Will give yours a go tomorrow.
Cheers