Absolutely insane to have been done solo in 2 weeks! Amazing! The skill tree is a lot to look at, I'd love for it to get visually clearer, and the level selection feels odd, especially before you unlock a second level. I'd also love to be able to choose what to cast and when, to really make the most of the 'core' provided and perhaps be able to get further sooner by risking bunching up more enemies before I shoot. All in all, very fun, I love the elements and the visual polish, great game.
Viewing post in Hold My Wand GDKO Round 1 jam comments
Thanks! I didn’t have time earlier but added some clarity that a lot of the art and sound are asset packs I had access to. The look and feel uses a technique I developed using Blender to render out 3D assets with various shaders and compositing.
In this round I focused on building out the upgrade tree and various systems needed to manage all the upgrades in an extensible way. Was a ton of work to get it all working. Enemies use a flood fill and repulsion for separation.
I do have a feature planned to possibly let the player tailor their attack sequence. I imagine the skill tree will get a lot of work and balancing in the coming rounds.
Thanks for the feedback and playing! Will give yours a go tomorrow.
Cheers