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(+1)

Why does hurting enemies hurt player? Why is the "core" in the core depleted is the same thing as the playerMaxHealth. And there is  actually a currency called core in the game. That is confusing. Am I suppose to run in circles trying to not kill enemies until the boss arrives because that's what I did. I like the concept and it is a jam game I get it. But if you intend to work on it more, this is my feedback

(-1)

Thanks for the feedback! Short answer is I ran out of time to reduce the friction for onboarding a new player and other items. This game is inspired by nodebuster which has a similar mechanic of your attack being reflected back at you for a certain amount of damage. While you could in theory just dodge until the boss, it will stop you from progressing very far as you need to farm materials to upgrade or will not be able to beat later levels.

Hope to increase the polish in future rounds.
Foozle