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RogueLime

38
Posts
17
Followers
37
Following
A member registered Feb 27, 2023 · View creator page →

Creator of

Recent community posts

I'll test it when I get a chance, thanks!

I got this error when starting the second level. It says integer divide by zero error. Other than that game feel is quite good. Congrats!

my options:

go to an alternate dimension

or hide behind a rock

I love it!

platforming was challenging but fun. cool idea

I thought we were chilling with a cute cat. great game

First of many to come! Congrats!

thanks a lot!

For a jam game, great visuals and quite polished game. well done!

the diffusion effect is really cool

This was such a polished game, there is even a custom transition screen.  I struggled in some levels but I managed to finish it and loved it! Really good job!

very cute art style and good execution

I will watch the game on your youtube when it comes out, love your work btw.

It's broken currently, the boxes are not reaching to player

I would really appreciate a linux build

What an awesome game with such a simple concept! Lilypads level was evil tho, I nearly broke my keyboard

It looks like Godot

I don't understand how you paste after you copy a part? when I hit ctrl+v it resets that line completely for me. Sounds are really cute tho, I would like to experiment more  with it

I haven't tried it, I read that you need tools on the Q&A of godot's site but maybe that info was outdated. I checked the docs and you are correct, the user doesn't need extra tools. They just need to disable the gatekeeper? (I suppose this is like windows security).  However, I will look up how to export to mac in detail for my next projects. Not thinking about returning back to it at the moment

Doesn't seem feasible in Godot. Like there are ways to do it but the player also needs to download another tools. So, it is not very convenient.

Thanks for playing!

Thank you for playing!

this is a great tool! I used it to generate background for my space shooter game, thank you so much https://cosmic-melon.itch.io/voyager

Thank you, I used them in my space shooter

https://cosmic-melon.itch.io/voyager

Thank you so much, I used them in my space shooter game:

https://cosmic-melon.itch.io/voyager


(2 edits)

Great album, I used it on my space shooter game.
https://cosmic-melon.itch.io/voyager

Thank you so much!

I struggled at the beginning to understand what I'm doing but it's hard to put tutorial on a game made in 3 days, I'm sure the future updates will handle that. Really cool puzzle game! Loved the aesthetics. I wonder how you make that patterns show up on the eels, they are not animated

I have used the drones in my game thanks!

https://alikandir.itch.io/lunar-miner

It was just what I needed for my game and it's such a cool idea. Thank you so much!

https://alikandir.itch.io/lunar-miner

Thank you so much for this pack! I was searching for space themed tiles and I saw those Inferno tiles in this pack. Decided to change the color and I think it fit quite well. Come check it out: 

https://alikandir.itch.io/lunar-miner


Hopefully, I can use the castle tiles as intended in the future

After finishing a platformer tutorial I wasn't sure what to do as a game. Decided to select the art first and then find a theme. The first asset I choosed was yours, then it shaped the whole game. Thank you so much! 

https://alikandir.itch.io/lunar-miner

This album is amazing! I used your it for battle music in my game:

https://alikandir.itch.io/lunar-miner

Hope to use this album again in the future. Thank you so much!

Thank you so much! Almost all of my sfx that I used were from this pack.
https://alikandir.itch.io/lunar-miner


I was trying to draw a spaceship but didn't like any of my drawings. Thankfully I saw yours and used it in my game: 

https://alikandir.itch.io/lunar-miner


Thank you!

Love the album! I used it on my space themed platformer:

https://alikandir.itch.io/lunar-miner

Thank you so much!

Looks great! Excited to see what you create next

simple but quite fun, pretty color choices too

I might suggest changing the chance numbers in favor of the player in the code a little bit, but don't change the text on screen. So, the players can hit a 5% roll more often and feel better without knowing that it was actually 10% or more chance.

came from terry's suggestion, cool little game