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(1 edit) (+2)

First off, I love how the fighting in this game is handled. the fights are like puzzles almost, and I loved teleporting behind enemies to hack n slash em. I also love the theme and use of the colors here (cough cough sonic cd cough cough im sorry I had to cough lol). One BIG gripe: the double jump. I can't trust it. Oftentimes jumping over pits, if I don't use it within the first second after my first jump, it just doesn't register, and some of the jumps in the game require a late double jump. That in combination with learning the controls was a bit of a task for me, I was struggling ngl (that might just be me being an L gamer tho). That didn't stop the game from being awesome- the music tuning out when switching, the really good use of palate, the fighting mechanics, they are all really good. With a potentially simpler control scheme or controller support, I can easily see this being a steam title. L gamer/10

(+1)

thanks for playing our game, and for all the really valuable feedback, im glad you enjoyed it.


we are pretty certain we know how to fix the double jump by removing the precise time window for the input, which we can change for the post jam version.