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Isaac 2

98
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2
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A member registered Aug 28, 2020 · View creator page →

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Notes :

  • GIVE ME A FULLSCREEN BUTTON RAAHHHH
  • Looks like someone used the ai song starter 👀
  • I actually like the cryptic messages of the cats. It makes them feel like more than a McGuffin you gotta collect
  • YOOOO THE PLOT TWIST IS INSANE
  • Idk how I feel about having combat mechanics if it's virtually impossible to win any of them, then again maybe that's to show how pointless fighting even is 
  • story 10/10
  • cool game
  • why rpg battle graphics get so pixelated




The cinematic cat looked awesome! Love the graphics. Most people pointed out the things that would be nice to add, but for the jam I think this game is one to remember

it’s infinite, but there are differences in enemies and gameplay up until level 11

I got stuck here 😢 (could not move)


I can see the theme with how uncontrollable maintaining your size can be

I activated the noob mode lmaoooooooo very funny touch

Pretty good ratings 'round the board, Wish there were a secret cleaning tool (like the broom in the thumbnail)

yo this shit is based around the roomba meta

Pretty destructive lol

Perfect score all around. Will probably win the jam in my opinion

(2 edits)

I suck at this 🥹 Maybe make the space between the cars gradually shorter so the player feels as if they are making solid progress? (or maybe im juss ass at the game) Other than that, I love the concept!

Fun concept, I like how there isn't much explanation needed to jump right in

Very unique take. You made me feel like I played a game that wasn't "typical".

The gameplay was satisfying, yet the star that followed me was a little aggravating.

gracias!

thaaaaanks! You can also keep track of my game dev related stuff here:https://x.com/isaaccchase?s=21

Thank you!

noted- will patch in the future. You can use the spacebar to reset the level from there!

appreciated 😮‍💨🫳🏾

😮‍💨🫳🏾 thanks

Lmao thanks 

very cryptic- is there something i'm missing? like the recreation though

Love the approach to the levels. Found my first playthrough staight to the bell tower, then I found myself in a second run trying to complete all the levels, then the true difficulty started to show, though optional. It's interesting to see a difficulty select without a difficulty select, yeno?

The adaptive music made it worth the skill check

Nah this one was mad creative. Loved the ease of control, Usually two person controls don't go smoothly but man was this satisfying

First level is actually kinda hard lol but I enjoyed this one

gud game

Interesting mechanic, but the learning curve is massive. Tried frantic mode and jesus 

Very nice interactive project, make pt 2 pls

Dude hard mode is fun. Love the ice abilities, the last fire sythe move for the last demon I found to be damn near impossible to dodge but man this was fun

What would make this a little more cohesive is if you added a slight delay timer for after you have countered. Im sure most people have tried countering right as the cpu strikes, and not preemtively- similarly to the "cyote time" jump strategy

In the mood for a slightly mysterious monochrome shmup with a global leaderboard? look no further:



Demo available with the link below:

- https://isaac-2.itch.io/delusion-demo -

add a completion bonus for speedrunning

This concept is great! I see what you mean with the controls lol. Love the eyes in the background. I can see this being really nifty with touch controls, or if you were to use the mouse for the aiming and clicking for the push-off mechanic, in addition to WASD for basic rolling. Control would be difficult, but if you found a way to implement it comfortably, I can see this concept skyrocketing

Getting some massive jump king vibes. Decent platformer!

As the controls as-is, it's a little uncomfortable. I wish up was the jump button in addition to the space button. (W in this case). I also would suggest having the rope be tied to a retical, similar to sonic's homing attack target system so the swing mechanic would allow for more action instead of still screens. As always, great lil tid bits for games.

DUDE this was gooood really liked the last puzzle

Someone's played cave story lol, game was straight forward, Nice appeal with graphics, but I wished the coins did something, say a shot upgrade when you reach 30 or somethin if u didnt want to add a shop. Another was the secrets- they were also nice, but not really rewarding since most the time they were hearts I didnt need or coins, which did nothing. Great work though- Just nit picks from my end