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Before I report this next bug, I'm going to create a new type of notation for brevity.  If I say "1!2/3/4/5/6", then I mean "1 random point, 2 Production, 3 Combat, 4 Wellness, 5 Science, and 6 Exploration".  I might omit the first number and the exclamation point if there are no random points, but the other 5 numbers and 4 slashes will always be present.  I might replace 0 with an underscore for easier readability.

So, "0/4/0/2/3" and "_/4/_/2/3" both mean "4 Combat, 2 Science, and 3 Exploration".

This is adapted from Starsector(*) notation, which frequently has to state bonuses that are hullsize-dependent: Frigate/Destroyer/Cruiser/Capital.

(*) ...made by Alexander Mosolov and others at Fractal Softworks....

(I admit that defining this new notation is absolutely overkill for this one bug report, but I get the feeling that it will come in useful, later.)

-----NOW WE GO ON TO THE ACTUAL BUG REPORT-----

"Mental Scheduling" - "Gives 1 bonus point for each type earned from planets."

I have a planet with 2 Mental Scheduling buildings and inherent 1 Production.  I also have a planet with total output of 3/2/3/_/1.  I also have Tactical Systems which gives 2 Combat if Combat is being made by selected planets.  I selected both planets, expecting 6/6/5/_/3.  I got 5/5/4/_/2.

In other words, multiple Mental Scheduling buildings are not stacking their effects; only the first Mental Scheduling on a given planet seems to do anything.

If this is intentional, then the description is missing one of the following two sentences:

"Does not stack with other copies of itself on the same planet."  (In this case, consider preventing the player from building a second Mental Scheduling on a planet if a Mental Scheduling already exists on that planet.)

"Does not stack with other copies of itself played on the same turn."

(+1)

Thanks for the report. This is actually part of an even bigger issue that I've been working on fixing that was preventing many of the building effects from activating twice on the same planet. Such as in this example where mental scheduling would properly apply the +1 to each type, but then the second just gets ignored. I think I have this fixed in the next update, fingers crossed.

Just to confirm what we already suspected: this bug also seems to affect 2 Automated Systems on the same planet.  (Gives 2 bonus for each type not produced by planets.)