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(+1)

Thanks for the report. This is actually part of an even bigger issue that I've been working on fixing that was preventing many of the building effects from activating twice on the same planet. Such as in this example where mental scheduling would properly apply the +1 to each type, but then the second just gets ignored. I think I have this fixed in the next update, fingers crossed.

Just to confirm what we already suspected: this bug also seems to affect 2 Automated Systems on the same planet.  (Gives 2 bonus for each type not produced by planets.)