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Very cool game, I liked it. Could use more indication of when you're going to walk off the edge, it just looked like I was falling through the floor until I understood how the game worked. Maybe different y/z (depending on perspective) levels could be a different color? It was fun to puzzle out how to get where I was going, and it reminded me of Fez!

(+1)

The idea was that you use the sideview to get a batter understanding on where you need to go and to flip gravity. Then you go into top view and choose a save area which then lets you figure out the way.

After some playtests I realized that people always try to run from the side view even tho I thought I had reached them they will fall. I was thinking about making a little more with transparency after the jam. So you could look a little more through. 

Fez - even tho I never played it - was the game I had in mind while designing the animations. Good catch! Thank you for playing