The idea was that you use the sideview to get a batter understanding on where you need to go and to flip gravity. Then you go into top view and choose a save area which then lets you figure out the way.
After some playtests I realized that people always try to run from the side view even tho I thought I had reached them they will fall. I was thinking about making a little more with transparency after the jam. So you could look a little more through.
Fez - even tho I never played it - was the game I had in mind while designing the animations. Good catch! Thank you for playing