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Hi Nico,

If you are using the Parallel Carving operation with a low Cut Depth relative to your Max Depth then it will be generating multiple layers of cuts that have a lot of "air cutting" as the tool must rapid between cuts. This can be remedied by using the Distance Sort option on the operation's parameters to optimize the order in which the tool traverses cutpaths.  Using the Mixed cutting direction and enabling Link Cuts will also greatly reduce the amount of time spent rapiding between cuts when Distance Sort is enabled.

 - Charlie

(+1)

Hi Charlie,

Thanks for your quick reply and good to know. Besides the Distance Sort option, do you recommend another 3D cutting method with a faster and maybe better result?

Hi Nico,

You can use a flat endmill - with or without a corner radius, or even a ballnose endmill - to perform a roughing pass first using one of the 2.5D milling operations to hog out most of the material first. Then come in with your desired finishing tool with the Parallel Carving operation and its Cut Depth to match its Max Depth so that the toolpath cuts the entirety of the piece in one layer of cuts. This is generally the fastest way to go about a relief carving because you are taking advantage of a larger cutter to remove more material faster. Just be sure to include a non-zero Leave Stock on your roughing operation so that there's some material left for the finishing operation.

You can also use the Parallel Carving operation itself with a larger cutter as a roughing operation, before you come in with your finishing cutter and another parallel toolpath that goes over the whole project in one pass. There is an example project on our Downloads page: https://deftware.org/pages/downloads

Both the Skull Fractal Pattern and Tree of Life projects employ roughing operations before bringing the piece to its final shape with a finishing operation. :]

 - Charlie

(+1)

Thank you for your comprehensive advice. Still a lot to learn😀.