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(+1)

1. After getting the shotgun from the car Reed and Makoto run into a zombie horde at the cemetery. If you go back to the cemetary building after the fight and then return, the script for the zombie horde repeats but the battle does not start, effectively creating a wall of zombies, softlocking you.
2. At the beginning you can get an unlimited supply of med kits and energy drinks in the camp. Which is nice. But probably not as intended.
3. There are a few places where you can walk through walls. (I only remember a part of the wall near the door leading to the storage rooms in the shop, though.
4. It is a bit awkward for Reed to spam Protect so the enemies will not infect the party members all the time, when Makoto is the only other member of the party. And does less damage than Reed. Adding one or two more members to the group soon would be neat. Or Protect not costing the action. Or Protect being a passive ability that costs energy either per turn or whenever a party member is attacked.
5. Highlighted objects on the map are often difficult to interact with somehow.

(+1)

Thanks for the Reports! The Zombie horde is definitely missing a trigger there, i'll need to fix that!

And unlimited supply of med kits and energy drinks, gotta cut off that Sauce, lol.

 yes i'm aware of a few walls that don't wish to retain solidity, trying to fix that up.


As for party members! the next update is switching things around with Karen taking makoto's place for a bit. I'm planning on reducing the infection attacks going forwards. soon you'll get Makoto and Karen and there are plans for 2 more party members.

The Highlighted Objects is more to alert you to a location of Interest rather then being the point of interest themselves. just to get you to notice save points or Entrances/exits. Might need to adjust them though if they aren't working as intended.

(+1)

Glad to help a bit with the process!

With "Highlighted objects on the map are often difficult to interact with somehow" I meant that some of them do not trigger properly. For example, even after Claire mentioned she wants a weapon it took me several attempts from different angles and stepping away and returning to get a response clicking on the chainsaw.

(+1)

hmm. i'll look into that.