Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really like the jumping system and how it's forgiving at the same time as it's not. The way all of the herons moved towards me didn't feel quite right, like if there's something missing but I can't fully put my finger on it. I did manage to beat it on my third try, cool game! We certainly have some similarities between our submissions :D

Oh, thank you! 

Actually, each individual heron moves not to you, but to some random spot in a certain radius around the place you made sound last time. But maybe in a rush it is not always obvious (and it shouldn't be). I will look at that after jam ) 

On third try! You are better than me at my game!

About similarities. Yes, apparently, we have - top-down perspective, circling enemies and a charismatic main hero )

I beat it by just spamming jump as fast as I could, not caring about if I missed it as I was too fast for them to catch me. You might want to re balance that if that isn't the intended playstyle.

Maybe you just nailed every jump? )

On the other hand, if you missed most of the jumps - it is not intended playstyle. But I was testing the game on that matter and never managed to run away from herons. So, I will certainly look at that, but for now, I think that you are just ultra lucky(or skilled:)

But I went into the water, and then I got slid onto the lily pads afterwards. A couple of times I was inside the "red zone" of the herons but didn't get caught immediately, but that may be intended.