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a downwards dash would be a good idea- while the gravity thing is intentional, i've gotten a lot of feedback that agrees with the fact that its annoyinger once you've defeated enemies and are waiting to get to the floor.

you're probably seeing my terible code relating to making grounded enemies stay grounded, because i know for a fact i ensured that your gravity doesnt affect others.

i see that point, maybe i'll add a keybind that highlights enemies momentarily if there are any(and increases downwards vel if not)

invetory sorting is a very high priority, and i get the hunger drain might need to be increased- i just dont want to increase it too much because it can be annoying

its low agency, yeah- though just being transformed fully wont reduce it below 5%. death does reduce agency slightly, so if your agency's already at 5%....