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Heros Form- a simple and incomplete TF game

go through dungeon. dont get transformed. or do, i'm a tagline not a cop · By Lord Drageon

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A topic by jakethebeest created 22 days ago Views: 144 Replies: 1
Viewing posts 1 to 2

Firstly i want to preface this by saying that i enjoyed the game. For a early prototype the scope of it is fairly impressive. I especially enjoyed the different ways transformations can effects your stats.  It feels weird playing a game that i directly inspired but it's cool nonetheless. But i want to give feedback on things i noticed. 

- Firstly the dashing. I feel like it should propel you in the direction that you are facing in 3D instead of 2D, at the very least so it doesn't become a double jump allow you to dash downwards but not upwards. Some of the transformations make you particularly floaty and that causes you to take ages to get to the ground. it could be an intended annoyance in which case maybe increase the gravity once every enemy is defeated because that is when being super floaty is especially annoying. 

- Speaking of gravity i noticed that gravity being lower effects everything in the room which doesn't make too much sense. It probably should only affect you. 

- I liked vision going down as you transform into certain forms. Though i do want to point out because the exit condition of each room is defeat every enemy that it becomes a tad annoying trying to search for enemies while blind. 

- I liked the different foods and the fact that some  most of them can transform you. Though i think that hunger drain should be increased significantly. At least in the short term while the save rooms are pretty close together. According to the major transformation descriptions being more of an enemy does increase hunger drain. But that hardly translated in gameplay. I never felt pressured into eating anything other then rations unless i was intentionally trying to cause transformations. Also on that note the inventory should be sorted. 

-Also, i have no idea what actually makes you lose. i feel like its low agency. But it both never went below 5% (at least with full altamosk transformation). and it felt like i would immediately lose when i got any other transformation above ~50%. But it games over's also seem to inconstantly happen on death. So i'm not sure. 


Other then that i enjoyed the game over all. And i think it has very good potential. I can't wait to see what comes out of this! (Also as an aside. you should also tag your game as "transformation", as at least for my game a majority of traffic comes from it.) 

Developer

a downwards dash would be a good idea- while the gravity thing is intentional, i've gotten a lot of feedback that agrees with the fact that its annoyinger once you've defeated enemies and are waiting to get to the floor.

you're probably seeing my terible code relating to making grounded enemies stay grounded, because i know for a fact i ensured that your gravity doesnt affect others.

i see that point, maybe i'll add a keybind that highlights enemies momentarily if there are any(and increases downwards vel if not)

invetory sorting is a very high priority, and i get the hunger drain might need to be increased- i just dont want to increase it too much because it can be annoying

its low agency, yeah- though just being transformed fully wont reduce it below 5%. death does reduce agency slightly, so if your agency's already at 5%....