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(+1)

The game art and atmosphere feel really nice, reminding me old time video games. It's nice that you could do the art all by yourself, overall it looks nice aside a few issues, it's quite good.
The game itself is nice to play though it's a bit slow once you understand the mechanics. If you will continue the development you could have an in-game option to speed up the gameplay.

About improvements that can be done:
- When a card is on the table or is part of the displayed trump suit, it's difficult to distinguish spades from clubs, the difference could have been done more marked.
- The Take button doesn't disappear once played a card that beats the opponent. Unless I misunderstood the rule, that shouldn't be possible. I was tricked to take cards that I didn't have to take... :-D
- There is no explanation about the new additional rules, so while I can guess what they could do, choosing between them is something that you have to learn while playing, so it's not much a meaningful choice.
- I would highlight only the cards that can be played, you have anyway already in place the function to check that, so call id directly when the mouse is hovering your hand to help speed up the game and beginner players.


I noticed also that the opponent has his right hand on his left arm. Is that on purpose? :-D

Overall well done, I can see it as nice solitaire game to have to play when you have time, but with the option to increase the speed and delay waiting times.
(+1)

Yea, I've noticed these issues as well. See, I didn't have 10 days, I had 9, and some features I just didn't have the time to integrate, such as the explanation of the rules. The take button still being visible after beating cards is a strange error, despite all the code checking out. Indeed, highlighting the playable cards would help very much, but may ruin the immersion just a tad bit less... immersive.
As for the hand, it is worth noting that the world is ending in the game. In fact, I'm gonna go Mojang mode and make any visually altering bugs features. From now on the only correct explanation for visual glitches is: The world is breaking. :P

But hey, thanks for the feedback! I'll try to integrate these suggestions into the game after the jam is over.

(+1)

Hahaha, right, I think that the world is ending scenario would be great to add. You can have the character talk a bit of some strange things that happens, so it's another reason to keep the player hooked to the game. Don't give the same story every time, but just give a random story at each game, so the casual player can still come back for just one game because is curious to know some of the weird things that are happening there.

Nice game, I am sure you can complete it nicely. Probably would be played as mobile app too, just make sure that cards are well distinguishable on the small screen. :-)