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(2 edits) (+1)

Feedback on the Game:

1.  Sound Design: The sound design is excellent! It really enhances the overall experience and complements the gameplay effectively.

2. Controls: The controls were very responsive, which made the gameplay enjoyable. However, while playing, I noticed there was no in-game reference to some controls. For example, providing a hint, such as pressing "Tab" to switch colors or "H" to dash, would improve player retention and overall usability. A small tutorial or hint system would help players discover these features naturally.


3. Level Design: The levels felt overly linear throughout the game. Different players have different playstyles, and offering alternate paths would improve player engagement and provide a more dynamic experience. A non-linear structure with varied routes and challenges would cater to different types of players and make the game more replayable. I ultimately stopped playing because there wasn’t a sufficient reward for tackling the more difficult sections, which diminished the sense of progression and achievement.

4. Color Utilization: While it wasn’t mandatory to use every color in the game, I believe the concept has significant potential if all colors were integrated. It would add depth and complexity to the game, making it more engaging. Utilizing the full color palette could enhance the gameplay experience and create a more immersive atmosphere.

5. Art and Visuals: While the game is fun to play, the character design and tileset could benefit from more polish. Enhancing the art style would help immerse the player further and improve the overall visual appeal of the game.


I would love to hear your thoughts on my feedback, and I would be happy if you to try my game as well. I appreciate your efforts, and I believe with a few adjustments, the game could be even more engaging and rewarding for players.

Thanks for the feedback mate! Super useful