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I loved the utilization of both of the views! It took me re-scanning the tutorial to learn how to kill the blue enemies-though that is the point of a tutorial, lol. I noticed half of the enemies exploded, I think it would be cool if the enemies could blow up other enemies! I found it pretty difficult to dodge the bullets at first, then I noticed I constantly needed to be moving away, which I found to be pretty demanding past level 2. After becoming acquainted with the game, my max score was 325. I will say that control scheme was quite comfortable for me, and that's coming from someone who prefers arrowkeys lol. I appreciated the overhead view while in 2d in the corner as well. Default Unity shapes/10

I actually thought I had implemented enemies blowing up other enemies, but I just checked my code and realized I didn’t, lol. Probably because I always worked on this late at night. And I wanted to ask what did you mean by "Default Unity shapes/10"?

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It's something I've been adding at the end of everyone's reviews. "Frisbee halo/10, Default unity shapes/10, Talking squirrel? /10". Think of it as a final remark or the "PS" parts at the bottom of an email