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(2 edits) (+1)

The variety of powerups is great, especially the teleport and slowmo. The generous amount of HP you start with makes the enemies not feel like much of a threat. The large spiky enemy that fires circular patterns of bullets was well designed. An improvement I would suggest is to change the colour of the ship's thruster so that it isn't confused with the bullets, and have the enemies flash a different colour when hit as a visual indicator that they're taking damage. Great work!

Thanks for the suggestions, Means a lot!! I'll Make those improvements on my local end and update the game when jam voting end!!